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Superhot hotswitch now
Superhot hotswitch now









Looks good on paper, but there are no visual indicators, so relying on that window of invincibility is actually detrimental to learning the key play style of avoiding death. Make you temporarily invincible after hitting an enemy with melee weapon. The weapon master makes you attack faster with all melee weapons – but more importantly increases the range (including katanas). Darts and shurikens will return and knives will pierce through enemies (not actually a good utility of a knife as you can’t immediate retrieve it). Makes throwing stronger including all weapons and objects that can be thrown. Most levels also spawn with a number of enemies near you in katana range. A katana is much more deadly than most ranged weapons and is the best weapon in the game its durability, range and speed make it a great weapon choice to start. Starting with a weapon is always preferable to being empty handed (unless you have suppunch.hack). This actually makes you much more deadly barehanded. Makes your punches stronger, killing in 2 hits instead of 3 – in of itself fairly useless, but you can now punch to deflect bullets. Bullets return to their point of origin, so moving enemies will not necessarily die from a deflected bullet. This gives you melee weapons extremely high utility together with suppunch.hack and strtkatana.hack you will be pretty much invincible against bullets if you play carefully. When you deflect a bullet, all bullets around are deflected. Gives you an extra heart fairly useless unless you really need more health.įires off shurikens when you get hit unless you’re running killheal and some HP+ hacks, there’s no real reason you want to be hit to allow this hack to trigger. Fairly useless hack unless there’s no other choice available. The game tracks your kills between levels, so you can in theory immediately get an extra heart after your first kill on a level. Naturally, this just gives you a buffer, of hearts beyond your current list. Gives you an extra heart every few kills (the first time is 5 kills, then 19 after that). Jumping also lets time flow normally as you’re descending, which is always risky. Mario stomp the enemy this is a bit of a mixed bag – whilst being able to instant kill an enemy by jumping on them, the scenarios where this is possible is quite low, especially you also have the option to just punch an enemy that gets close enough. Move faster – fairly self explanatory you move faster (ie when you move the enemies move slower)

superhot hotswitch now

Hacks – General Utilityīullets travel extra slow near you this is the most useful hack for being “safe”, though it does leave bullets near you which you can accidentally walk into.

superhot hotswitch now

Sets you one heart and removes ability to pick up hacks. With Charge or Hotswitch this isn’t really needed as they can be used as emergency escape buttons instead. Gives you an extra heart, which on the surface is good, but actually becomes a bit of a newbie crutch to allow that extra hit. The ability also doesn’t get you out of tight situations when surrounded by bullets.Īllows you to “force pull” a katana to you. Kills people around you – lower because you only get this at the end of the game, and actually doesn’t make it more “fun”. You can charge whilst holding a katana, which allows you to immediately kill your target and all surrounding enemies.

superhot hotswitch now

This ability instant kills the enemy and has a greater range than charge, but is inferior because you immediately throw your weapon when entering the body of the enemy leaving you with no weapon. Hotswitch allows you to swap bodies with an enemy.

superhot hotswitch now

It does allow you to teleport “through” bullets and can get you out of a pinch. The drawbacks are that you cannot be holding a gun, and is only mid-ranged. The charge hack allows you to instantly teleport to a nearby enemy, allowing you to kill them with a fist or melee weapon.











Superhot hotswitch now